CLERIC

Magic doesn’t flow from gods in Nuxan. Gods are gone. What clerics draw on are primordial forces, ancient entities, and the residual planar energies left behind when the divine departed. The Luxon church calls them heretics. The Court of Dust calls them useful until they become inconvenient. They call themselves by the names their traditions gave them: Forgekissed, Snarltouched, Weathered, Stormread.

They practice in secret, in back rooms, in the deep desert where nobody from the city can see. The folk traditions of the Hellcatch — built from survival rather than theology — are where most clerics in this campaign come from. These are not organized religions. There are no temples, no centralized clergy, no holy texts. What exists is a loose constellation of acknowledged forces that practitioners draw on, propitiate, and are occasionally drawn on by in return.

Only the following domains are available. The standard PHB domain list does not apply.

Hedge God Domains

Folk traditions of the Hellcatch Valley. See individual subclass files for full mechanics.

  • Storm Domain (Campaign homebrew — Ur’Shakthu) — Stormbound clerics are called Stormread. They track the electrical patterns of the Hellcatch storms, which don’t follow meteorological logic, and read Ur’Shakthu’s attention in them. The storms have favorites. A Stormread is one of them.
  • Chaos Domain (Campaign homebrew — Ashtu / the Snarl) — Snarltouched clerics don’t cultivate a relationship with Ashtu so much as they push against the chaos beneath the Flats until it pushes back in useful directions. At lower levels this is navigation. At higher levels the boundary between the cleric and the snarl has meaningfully dissolved.
  • Survival Domain (Campaign homebrew — Deshretu) — Called the Weathered. They don’t heal in the traditional sense — they take from what’s around them and redistribute it. The desert has given them back enough times that they carry its mark permanently: cracked skin, noon-bright eyes, a presence that living things instinctively register as other.
  • Arcana Domain (Campaign homebrew — Azgurathul) — The Forgekissed pushed their devotion further than the others and something answered — not because it chose to, not because it knows they exist, but because the channel was open and the overflow had somewhere to go. They identify incidentally. You don’t look directly at a forge fire that burns wrong.

Primordial Tradition Domains

  • Harvest Domain (The Crooked Moon) — Agricultural death cycle as power source, rooted in rural folk practice that predates Bassuras by centuries. Harvest clerics tend communities that grow what they can in hostile conditions and sanctify the ground so it produces at all. There’s nothing gentle about what they do — you can’t bless a field without first understanding what the field costs.
  • Hunt Domain (Heliana’s Guide to Monster Hunting) — Deshretu-adjacent, but the covenant is with the desert as predator rather than the desert as indifferent endurance. Hunt clerics read the Hellcatch’s dangerous fauna as part of a coherent system, and they position themselves inside that system rather than outside it.
  • Moon Domain (Tal’Dorei Campaign Setting Reborn) — A tradition tied to the larger of Nuxan’s two moons, persistent in the sky regardless of who or what once claimed dominion over it. Moon Domain clerics draw on that persistence — a source of power that didn’t depend on active divine attention even before the Exodus, and doesn’t depend on it now.

Independent Domains

Not affiliated with, sanctioned by, or theologically compatible with the Luxon. Practitioners of these domains have no reason to expect Luxon protection and every reason to expect Luxon suspicion.

  • Trickery Domain (PHB 2024 — The Traveler) — The Traveler is not a god. He is Artagan, a courtless archfey, one of the few beings connected to the Feywild still capable of extending influence into Nuxan from outside the sealed boundary. His worship has never run through institutional religion in the first place — it’s personal, informal, and built on faith rather than doctrine. A Trickery Domain cleric carrying Luxon colors would be a contradiction in terms; this is an independent tradition, full stop.

Heretical Domains

Neither folk tradition nor sanctioned faith — a theology built on a single stubborn premise: that a god still lives.

  • Woebound Domain (Campaign homebrew) — The Woebound insist their god chose mortality and walks Nuxan even now, and will one day return to lead the faithful. They channel a divinity nothing is present to receive, so it curdles — the life they give is torn from them, the decay they deal feeds them. Heresy to the Luxon twice over (it names a living god, and not the Luxon), and a mournful anachronism to the Hellcatch traditions that long ago stopped waiting. Any deity may be the object of a Woebound’s faith; it changes nothing.

Luxon-Sanctioned Domains

Requires Luxon church affiliation.

  • Light Domain (PHB 2024) — The Lord of Light is the organizing metaphor of a thousand-year religious project. A Light Domain cleric carries the Luxon’s political weight whether they intend to or not.

Faction-Restricted Domains

  • Grave Domain (Xanathar’s Guide to Everything) — Available only to characters with Echoes of the Raven or House Corvane faction ties. The Echoes believe natural death is dignity and have no idea what the Shadowfell has become. House Corvane knows exactly what it’s become and considers it an opportunity. Both can access this domain. Their purposes are not the same.
  • Blood Domain (Tal’Dorei Campaign Setting Reborn) — Available only to characters with Claret Orders faction ties. The oldest surviving institutional relationship with blood as theological substance, predating the Exodus and surviving it through specific and costly effort.