Fixer
Background — Homebrew for Heretics of the Old Gods
You make problems disappear. Not metaphorically — literally. The shipment that wasn’t supposed to exist, the witness who needs to be somewhere else, the debt that has to be restructured before someone gets hurt, the incident that can’t appear in any record. You are the person people call when something has already gone wrong and they need it to not have happened.
You work for anyone who can pay and anyone who owes you, which over time becomes the same pool of people. You’re not muscle and you’re not a killer — or not primarily. You’re the one who knows which palms to grease, which documents to alter, which conversation to have before it becomes a confrontation. You keep things moving. You keep things quiet. You know where the bodies are buried, sometimes literally, and that knowledge is the most valuable thing you own.
Ability Scores: Charisma, Intelligence, Wisdom
Feat: Skilled
Skill Proficiencies: Persuasion, Deception
Tool Proficiency: Forgery Kit
Equipment: Choose A or B: (A) Forgery Kit, fine clothes, a ledger of coded favors owed and owing, a sealed letter of introduction from someone with more power than you, 15 gp; or (B) 50 gp
Feature: Problem Solved
Once per Long Rest you can call in a contact to handle one logistical or legal problem: sourcing a hard-to-find item, legitimizing a document, getting someone out of custody, ensuring an incident goes unrecorded, or making an introduction that wouldn’t otherwise happen. The contact expects reciprocity. You don’t always know when they’ll collect.